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from Monday, 8 to Friday, June 19

If/Then: Installed

Interactive Installation

The installation If/Then places the viewer in the role of the dancer, inviting them to perform a series of movements following a choreographic logic defined by Richard Siegal.

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The user's image, captured in real-time, replaces that of previous viewers in an evolving database of movements and they become the avatar for future users.

Design Richard Siegal, Frédéric Bevilacqua, Florent Bérenger, Hillary Goidell
Programming Florent Bérenger, Jean-Philippe Lambert
Motion Capture and Programming Frédéric Bevilacqua, Fivos Maniatakos
Video Thomas Pendzel
Graphist Incandescence

Coproduction The Bakery, ZKM | Karlsruhe, ZKM | Institute for Visual Media, ZKM | Media Museum, IRCAM-Centre Pompidou, with the support of the CENTQUATRE.

From Monday, 8 to Friday, June 19, IRCAM, salle Shannon

  • Schedule: Opening: June 8 from 5 - 8pm  and then open to the public June 9- 19, Monday - Friday, noon - 2pm, 5 - 8pm; Saturdays noon - 7pm
  • Website The Bakery
from Monday, 8 to Thursday, June 11

Les déplacements du problème

A Performance by Grand Magasin

As they discover the practices of IRCAM, the protagonists from Grand Magasin upset serious technology of a research institute.

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Grand Magasin"For every solution, there is a problem." A miniature theater of technology has been built on this article of faith. Three demonstrators present a series of appliances that make sounds that interrupt the performance. The idea behind Déplacements du problème was to put a company that "makes theater with nothing" in contact with IRCAM's high-tech tools.


Prepared and performed by Pascale Murtin, Bettina Atala, François Hiffler
With the assistance of Manuel Coursin
IRCAM Computer Music Design Christophe Mazzella

Executive producer: Grand Magasin. A Grand Magasin, IRCAM/Les Spectacles vivants-Centre Pompidou co-production. With the support of Artsadmin, the Institut français de Londres, and Culturesfrance as a part of Paris Calling, a franco-british season of performing arts organized by the Ambassade de France au Royaume-Uni. With the support of the Centre culturel André Malraux - Scène nationale de Vandœuvre-lès-Nancy.

Photo: © Grand Magasin

From Monday, 8 to Thursday, June 11, 8pm / IRCAM, Espace de projection

  • Prices full price 18€ reduced price 14€ Agora pass 10€
  • Website Grand Magasin
Friday, June 12

Passage of Time

"That which we call reality is a certain rapport between those feelings and those memories that simultaneously surround us - a rapport that suppresses a simple cinematic vision, one that distances itself even further from the truth that it pretends to content itself with - a unique rapport that the author must find to bind together the two different terms for eternity in his sentence."

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Bestowing the author with a unique mission Marcel Proust suggests more than the simple possibility of a complex notation of time, memory and creative amnesia together, that which haunts film and is the foundation of musical temporality.

Following this Proust-esque command, the filmmaker Raúl Ruiz, author of "Time Regained", has come up against this notion on a regular basis in his films. His interlocutor, Jean-Pierre Dupuy, questions the interlocking of time, sliding from film to literature, calling upon Henry James or the Hitchcock who made Vertigo. The evening's third guest, author Renaud Camus, has made "passages" through time a style and a chronology, a journal and a noble form, a eulogy capable of opening up and spreading out. The final word of the symposium on complexity will be given to the music of Berio and to the laughs of his Sequenza III, theater of the voice affected by the multitudes.

With: Jean-Pierre Dupuy, Raoul Ruiz, Renaud Camus, Philippe Albèra.

Mediation: Marianne Alphant, Andrew Gerzso

Luciano Berio, Sequenza III for voice, by Johanne Saunier.
Brian Ferneyhough, Cassandra Dream Songs for flute, by Mario Caroli

In collaboration with the Département du développement culturel (les Revues parlées) du Centre Pompidou.

Photo: © Élise Maillard

Friday, June 12, 7:30pm / IRCAM, Espace de projection

  • Prices full price 6€ reduced price 4€ | Agora pass or Laissez-passer Centre Pompidou Cardholder admission free
  • Around the event: « Forking Paths » Symposium
June 16, 17, 19

The European Project SAME

Experimentation with Prototypes for Musical Interaction

The SAME project, funded by the European Commission through the ICT program, experiments with different technological systems, especially in mobile telephones, that give music lovers new means of interaction with music: gestural control, spatialized sound synthesis and processing, context-aware recommendation, and collaborative systems.

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This event is designed to introduce the public to the first research findings in this project and to gather participants’ opinions on their experience with a short questionnaire.

Partners: Università degli Studi di Genova - UGDIST, Italy (project coordinator, Pr. Antonio Camurri), Nokia Research Center (Finland), Royal Institute of Technology - KTH (Sweden), Pompeu Fabra University - UPF (Spain), Helsinki University of Technology - TKK (Finland), IRCAM (France).

Studio 4

Audio Explorer

Audio ExplorerAudio Explorer is a mobile active-listening application that allows users to interactively de-mix commercial stereo recordings into different channels while being streamed to their mobile devices, also offering interactive re-mixing possibilities based on previously separated channels. For doing so, two main modes are featured: de-mix mode and re-mix mode.
Contributors: Esteban Maestre (UPF): conception, coordination | Jordi Llop (UPF): user interfaces | Vassilis Pantazis (UPF): signal processing and VST integration | Alberto Massari (UGDIST): intégration VST

Fishing Game

Fishing GamePour yourself a glass of champagne or brush your teeth! Mimic one of these actions holding your cell phone, and you'll hear the sound. Could you do it? Continue with a harder choice. This game illustrates novel technologies on gestural sound control and embodied listening. The system makes use of a gesture recognition and analysis system, driving a sound engine. This illustrates emerging uses of embedded sensors in mobile phones.
Contributors: Pierre Jodlowski (IRCAM): artistic design and coordination | Baptiste Caramiaux, Grace Leslie, Norbert Schnell, Diemo Schwarz, Bruno Zamborlin (IRCAM): technical design and development | Frédéric Bevilacqua, Hugues Vinet, Olivier Warusfel (IRCAM): design and coordination.

Studio 5

Grain Stick

Grain StickThe Grain Stick installation offers a collaborative interactive experience featuring music by Pierre Jodlowski. One or two participants shake a virtual tube by means of two manual sensors that set off a waterfall of sound grains (like a rain stick) in a sound space spatialized with WFS technology. The sounds of the grains overlap the surrounding soundscape and percussive sounds that are controlled triggered by the users' movements. The virtual stick can be used by one person alone with both hands or by two users.
Contributors: Pierre Jodlowski (IRCAM): artistic design and coordination | Grace Leslie, Markus Noisternig, Norbert Schnell, Joseph Sanson, Diemo Schwarz, Bruno Zamborlin (IRCAM): technical design and development | Frédéric Bevilacqua, Hugues Vinet, Olivier Warusfel (IRCAM): coordination.

Orchestra Explorer

Orchestra ExplorerThe Orchestra Explorer installation offers an active experience with prerecorded music. Users can navigate and express themselves in a shared (physical or virtual) "orchestra space". Sections or single instruments of an orchestra populate this space that users can navigate by activating and listening to one or several sections of the orchestra. The mobile phones are used to detect the user's movement, to activate and control the music sections, and to present the user's position in the orchestra space on the phone's screen. The music rendering is either based on 3D sound via loudspeakers (using WFS) or on the mobile phone using headphones.
Contributors: Antonio Camurri, Corrado Canepa, Paolo Coletta, Gualtiero Volpe (UGDIST): Orchestra Explorer design | Alberto Massari (UGDIST): software development for the EyesWeb XMI software, follow-up of accelerometers for Nokia S60 | Maurizio Mancini (UGDIST): follow up of the accelerometers and analysis in EyesWeb XMI | Markus Noisternig, Joseph Sanson, Olivier Warusfel (IRCAM): WFS spatialization system.


Sync'n'MoveSync'n'Move enables users to experience novel form of social interaction based on music and gesture, using mobile phones. Users move rhythmically (e.g. dancing) holding their mobile phones and the group of users takes part in a synchronization task. The information from this task is is measured and used to modify in real-time the performance of a pre-recorded music. Every time the users are successful in the synchronization task, the music orchestration and rendering is enhanced; while in cases of low synchronization, i.e. poor collaborative interaction, the music gradually corrupts, looses sections and rendering features, until it becomes a very poor monophonic audio signal.
Contributors: Giovanna Varni, Paolo Coletta, Gualtiero Volpe (UGDIST): phase synchronization software | Antonio Camurri, Corrado Canepa (UGDIST): design of the prototype and of the active listening paradigm | Maurizio Mancini, Barbara Mazzarino, Giovanna Varni (UGDIST): software development.

pyDM: Expressive Control of a Piano Performance

pyDMIn this demo, a computer-controlled piano performs a piece of music. This performance is controlled by a mobile phone. Each command on the phone controls different aspects of the performance such as tempo, dynamics, and articulation. These values can be adjusted separately, or grouped together in a dedicated space where different basic emotions can be expressed (e.g. happiness, sadness, tenderness, anger) with a moving dot. The color and dimension of this dot changes according to the emotion expressed. The program can be controlled using a mobile phone graphical interface, or by tilting the phone, as well as by shaking it in different ways to express different emotions.
Contributors: Marco Fabiani, Roberto Bresin, Gaël Dubus (KTH): design, development | Frédéric Bevilacqua, Bruno Zamborlin (IRCAM): gesture recognition.

Mobile Expressive Music Performance

Interprétation expressive par mobileIn this demo a mobile phone is used for controlling the emotional expression of ringtones. The user chooses an emotion for his/her ringtone. The ringtone is sent to a server where the ringtone is processed using the KTH performance system for expressive music performance and returned to the user's handset with the desired emotional expression. The KTH performance system controls different aspects of the performance, such as tempo, dynamics, articulation, orchestration, by associating pre-assigned values for each emotion.
Contributors: Roberto Bresin (KTH): design, development | Jarno Seppanen (Nokia): server development.


ZagoraZagora is a context-aware mobile music player, which detects the ambient situation using audio analysis and retrieves a playlist of suitable music for you. The Zagora player carries out advanced audio processing to differentiate between situations like street, restaurant, car, office, and meeting, and uses the situation information to filter down an online music catalog. In a few clicks, you are able to see the current audio analysis results, generate a playlist online, and start streaming music. Finally, all resulting playlists can be browsed for other similar online music in a single click.
Contributors: Antti Eronen (Nokia): similarity-based music recommendation | Jussi Leppänen (Nokia): audio context recognition | Jarno Seppänen (Nokia): prototype design and implementation; context-aware recommendation.

Mobile Sonic Playground

Terrain de jeu sonoreThis prototype demonstrates several examples of individual and collective musical games using mobile phones as musical instruments. In the first example, the telephone is used like a musical instrument. In the second, the telephone makes car sounds. The user interacts with the phone accelerometers and keypad keys, and generates control events that are captured and rendered to sound using the phone embedded Mobilophone framework. Several levels of games and synthesized sound selections are available.
Contributors: Jari Kleimola (TKK): interaction and audio synthesis framework, mobile musical instruments  | Sami Oksanen (TKK): mobile sound toys | Vesa Välimäki (TKK): project lead.

June 16, 17, 19, IRCAM, Studios 4 & 5

  • Schedule: June 16 and 19, 5pm-8pm | June 17, 5pm-7pm
  • Access conditions: Free entry during the opening slots, limited seating available.
  • Website: SAME
Friday, June 19

Scènes noires. Portrait Guerrero

The Spanish composer Alberto Posadas, student and heir of the genius Francisco Guerrero, 'interprets' four late works by Goya, the famous Black Paintings that could be seen on the walls of the "Deaf Man's Villa" near Madrid.

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Atropos, Saturn, The Dog, and Fight with Cudgels become orchestral material surrendered to spatialization and electronic interventions that submerge the listener. The Colombian artist Carlos Franklin has created a frieze-like video, placed above the instrumental ensemble. This project features close ups on the music and video via the gripping geography of Goya's paintings, such as a figure violently deformed or the emptiness of a surface that absorbs the entire pictorial space.


  • Alberto Posadas (music) / Carlos Franklin (video) Cuatro escenas negras, commissioned by IRCAM-Centre Pompidou, premiere
  • Francisco Guerrero Zayin VI


Irvine Arditti, violin
Conductor Mark Foster
IRCAM Computer Music Design Olivier Pasquet

An IRCAM-Centre Pompidou, l'Itinéraire coproduction. With the support of the Varèse Network, supported by the European Union Culture 2000 program.

Photo: Montage de Carlos Franklin à partir des peintures noires de Goya (Les Parques, Saturne dévorant ses enfants, Le chien et Deux étrangers) © Carlos Franklin

Friday, June 19, 7pm / IRCAM, Espace de projection

  • Prices full price 18€ reduced price 14€ Agora pass 10€